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RoniPunk

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A member registered Nov 17, 2022

Recent community posts

That is 1,830 more maps and a large amount of those maps are not really as good.

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I used Slade and Ultimate Doom Builder to edit/add maps. I have worked on this in the past. Maybe I will start program the fork of Wadsmoosh project again to add these levels.

* I am having trouble adding the original music for clubDOOM map from playstation DOOM. I have tried several different zscripts. oh great now I also need a script for Redemption Denied. I also can't get the script to lower the wall after the two Spider Masterminds a defeated. I maybe over looking something or over my head on this project.

Great work! I just updated my doom_complete.pk3 with my old to add the PlayStation maps and also updated the fullrun.wad to work sigil II. I would thought JP would have updated by now but maybe he is adding new stuff to next update. Until then thank for you fork of Wadsmoosh!

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I have added a few modified playstation map to my doom_complete.pk3. I moded a few maps from episode 2, 3 and 4 and a few from Doom 2 with a hidden switch like they did for SEWERS and BETRAY to lead to secret levels. (The switches are in ridiculous locals like e1m1 and doom 2 map 2) So, each episode has 10 maps instead of 9 and Doom 2 has 38 now. (e2m7 secret exit goes to e2m10, e3m1 goes to e3m10, e4m7 goes to e4m10. Doom 2 map11 serect exit goes to map 35, map13 goes to map34, map34 goes to another secret map36, map16 goes to map37, map37 goes to another secret map38.)

*I just realized I never fully finished this project. I need to finished two maps Redemption Denied and Club Doom. I need to have to wall to the exit lowered after defeating the two Spider Masterminds in Redemption Denied and add the music to Club DOOM.